Renaud Rohlinger

Results 30 comments of Renaud Rohlinger

https://github.com/utsuboco/THREE.MeshLine I made a new version of a library using vite and typescript. Temporary I published it on npm under the name meshline. It should work the same way, and...

Thanks for the feedbacks! create-r3f-app 1.6.7 fix the npx issue: https://github.com/utsuboco/create-r3f-app/commit/4d68e41cad25b59e2ea6149b12c818a9feff6451 Related: #120 #125

That seems related to the system, I don't really know how npx works behind the hood so I will remove npx from the readme as we investigate this. I will...

You can debug this by cloning https://github.com/utsuboco/create-r3f-app and running the binary directly. For example: `./bin/create-r3f-app next my-app -ts`

@joshuaellis That's a known issue that has always been here. My last PR couldn't affect that part. For example with v3.3.0 : https://codesandbox.io/s/oficce-with-loading-ui-forked-1nyws?file=/src/App.js It's just an issue about some data...

@joshuaellis We did not had this error between 3.4.0 and 3.8.0 because I tried to fix it by using a separate instance of the loader for async multi loading which...

@nestorchura2019 in the meantime you could check the implementation with the official Loader component of Drei: https://codesandbox.io/s/oficce-with-loading-ui-forked-y6m2y?file=/src/App.js It won't throw any error. Maybe something to dig here @joshuaellis ?

Awesome! Is it ready for review @aardgoose? Can you promote it from Draft to PR maybe? 😊

This would be awesome! I would be very curious to see how nodes such as `GaussianBlurNode` could benefit from this. If I can be of any help on the WebGL...

Partial implementation has been done with #27582 with the capacity to write onto a storage texture. Currently the storage access type is the [default one (`write-only`)](https://www.w3.org/TR/webgpu/#dom-gpustoragetexturebindinglayout-access). What would be interesting...