Renaud Rohlinger

Results 10 issues of Renaud Rohlinger

In a `frameloop='never'` configuration the tail callback is missing post-render. Since the render is getting stopped after calling `advance()` I believe this callback should be called in order to be...

If I try to use theatre on NextJS I randomly get following error: ``` Error [ERR_REQUIRE_ESM]: require() of ES Module /.../node_modules/lodash-es/get.js from /.../node_modules/@theatre/dataverse/dist/index.js not supported. Instead change the require of...

At this moment the only syntax possible for the vectors range initialization is the following: `{ value: [0,0], x: {min: -5, max: 10 }, y: {min: -5, max: 10 }...

bug
enhancement

### Description Just like in the examples `webgpu_compute_points` and `webgpu_compute_particles_rain` would it be possible to use the TSL Syntax with `tslFn` to compute texture storage data? @sunag For example I...

TSL
WebGL Backend

### Description Since the camera is never provided in the compute context the use of camera nodes such as `cameraPosition` won't work. Should we add a second parameter `camera` when...

WebGPU
Nodes
WebGL Backend

### Description The TSL Transpiler seems to lack a few elements such as mat3, mat4, texelFetch, texture2D and so on. I created a sample to quickly check what's missing. ###...

TSL

Related issue: #28455 **Description** This PR adds support for Read Only and Read/Write Storage Textures access in TSL. Example: ```js const width = 512, height = 512; const storageTexture =...

### Description `While` support is currently missing in the Three Shading Language. Just like `loop` it would be great to add `while` node support in both WGLSL and GLSL builder.

TSL