Relfos
Relfos
Hi @furesoft , what kind of p2p application you want to make?
Yes, this seems like a good use for Phantasma chain, check the docs at: https://docs.phantasma.io For more direct and faster communication you can also join our Discord server: https://discord.gg/sUjcHFk68t
Hi, this lib was battle tested with JSON and XML, however YAML support it is mostly experimental. Some users already helped in the past to improve a bit, but YAML...
Hi guys, if you want to use this engine please use the "Old_master" branch, that one is compiling 100% and was used in a couple games that were sold comercially....
If I remember correctly, the mesh_ik.dpr was a experience I did to add support for 3D inverse kinematics to the engine, however I did not complete it yet (altough the...
In the old master all widgets were implemented in the TERRA_Widgets.pas, including UIWindow. The UI system was one of the things that were massively rewritten in the newest version, and...
Yes, I used this + Lazarus to compile the OSX and Linux version of a Steam game I released. On Wed, Jan 13, 2016 at 7:37 AM, darkhog [email protected] wrote:...
Ok, thanks for the warning, I will try re-export using latest Unity and see if fixes it On Wed, Nov 4, 2020 at 8:56 PM samscam wrote: > Just downloaded...
@petersather if you have Unity installed, just download the zip with source code from here, then unzip it into some folder in your computer, and open that folder in Unity....
Hi, I still have interest in engines but I no longer use Delphi / Free Pascal, I've moved to C# a long time ago and I've been porting pieces of...