RedstoneFuture
RedstoneFuture
First, the `/plot list ` command already exists. But your feedback is mainly about the plot area function. In my opinion, this is less developed overall and is therefore rarely...
By the way, `Anything else?` is not really a place for collective feedback and suggestions - more for additional information that helps to understand the report, I think. Maybe you...
I can't replicate it right now with `PlaceholderAPI-2.11.6` and `LuckPerms-Bukkit-5.4.141` in a minimalistic setup. Maybe a behavior from the PAPI DEV-version or other plugins?
> > I can't replicate it right now with `PlaceholderAPI-2.11.6` and `LuckPerms-Bukkit-5.4.141` in a minimalistic setup. Maybe a behavior from the PAPI DEV-version or other plugins? > > Hello, and...
By default, _Structure Void_ blocks should be pasted because they are simply part of the structure / schematic, I think. In vanilla, `structure_void` is like the `//paste` command flag “-a”...
I can replicate this.  ```yml schematics: # Whether schematic based generation should paste schematic on top of plots, or from Y=1 paste-on-top: true # Whether schematic based road generation...
@dordsor21 Are you involved in the logic of the paste algorithm? The fix looks simple, but I don't want to just increment any value. ^^
Btw: there are also custom generators where the grass and trees are no longer there after `//regen`.
- Grass and trees are still not regenerated after `//regen` in my case with using of a **custom generator** ([AlmostFlatLandsReloaded](https://github.com/fof1092/AlmostFlatLandsReloaded) v. 1.3.2). - But e.g. `short_grass` and trees, `dragon_wall_head` and...
Thanks for your report. But the `//undo` also removes the item frame for me.  No difference with using of the custom item frame from your command. It also works...