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//regen does not support BlockMetas such as skulls and banners

Open nicolube opened this issue 2 years ago • 3 comments

Server Implementation

Current: git-Purpur-2023 (MC: 1.20.1)*

Server Version

1.20.1

Describe the bug

If u have a custom world generator that uses hats or banners in any way, metas such as patterns or skull owners are not set.

We used //regen to regen some damaged chunks in our plotworld

To Reproduce

  1. Put Plotsquared on ur server
  2. Make an road schem that use some playerheads of ur self
  3. Use //regen to regenerate some of the roads
  4. U see skins of heads are missing

Expected behaviour

To regen default metas on //regen

Screenshots / Videos

No response

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/74f80e35c9964988bf2c632f5b217e56

Fawe Version

FastAsyncWorldEdit-2.7.1-SNAPSHOT-545

Checklist

  • [X] I have included a Fawe debugpaste.
  • [X] I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit/ and the issue still persists.

Anything else?

No response

nicolube avatar Aug 13 '23 10:08 nicolube

Btw: there are also custom generators where the grass and trees are no longer there after //regen.

RedstoneFuture avatar Nov 23 '24 01:11 RedstoneFuture

Is this (both issues) still the case with the changes to regeneration made a short while ago?

dordsor21 avatar Dec 05 '24 21:12 dordsor21

  • Grass and trees are still not regenerated after //regen in my case with using of a custom generator (AlmostFlatLandsReloaded v. 1.3.2).
  • But e.g. short_grass and trees, dragon_wall_head and a textured pillager outpost banner are regenerated after //regen with using of the vanilla world generator.

Tested with FastAsyncWorldEdit v2.12.3 on PaperMC 1.21.1

How can a custom world generator improve the //regen support? Is there anything that needs better attention on their side?

@nicolube Which custom world generator do you used in this case? Do you remember that? I know, it was a long time ago.

RedstoneFuture avatar Feb 25 '25 02:02 RedstoneFuture