pandubz
pandubz
I took a look and found some chatter about it on their Discourse, but have not yet found mention of it in documentation (maybe I just don't know where to...
@shuttle128 @Chromos-Def If you run the seemingly duplicate images through a diff checker, are they all identical? Can you also verify all the duplicates have the same CLUTs?
> Checking if they have the same checksum but different file name? Yes, specifically the first two components of the file name. > Also how do I check on their...
Indeed, size changes would indicate the different mipmap levels for a single texture as well.
The two components are different parts of the texture. The first is the base data, I don't recall what the second part is. The fact that the second component is...
Mildly interesting, the base hash is in fact changing despite the same raw texture data. There may be more to it that is beyond me (there could be other information...
> A similar issue is known to affect EA Sports NASCAR games (Thunder 2002 to NASCAR 09) with caveat that dumps produced for those games have different garbage data surrounding...
Ran some tests, the game's propensity to crash seems directly related to how high its internal framerate is on the loading screen. I ran the game in a debug build...
My crackpot theory after looking at this further is that the devs could have been counting frames, not vsyncs, as a timing mechanism. I have no sources to back this...
We had a look at these, checks out that it was a public release.