pandubz
pandubz
> In the API, subcommands are equivalent to options, thus they use the same limit. Well that's unfortunate. Explains things though, thanks!
I opened it in HxD and it looks like the same thing as an OPL VMC, where it is a standard memory card image but with the ECC segments stripped...
> I don't understand how I actually download this Checks tab at the top, then Windows Builds on the left, then scroll down to the artifacts section and pick the...
> if SDL is an issue with constant forces, wouldn't the problem also be apparent on the dualshocks, or anything else with vibration? Controller vibration is a much simpler, separate...
You will also still need to track insertion order, for identical controller models. A major reason using insertion order is favorable is because it will inherently never collide - if...
@Vomgnar if you are going to share a pnach file, do so plainly here. I have to assume you uploading an encrypted zip file on mediafire when it is absolutely...
That was the entire point. This isn't a regression, this is a fix for an issue which has been plaguing Big Picture for a very long time. You can read...
Reproduced - despite VMManager no longer loading the controls using the interface to game properties, the standard global interface is still having the entries from the game properties file injected...
Wow okay, Visual Studio is just really, really terrible. Imagine that... Alright this clues me in, thanks. Will look at this when I have a pinch more time.
Messing around with this a bit - because it is a "destructive" change, best I can do is fix the issue with a lingering setting for per-game controls blocking profiles....