KaenbyouA

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This is much more intuitive than how mutations work atm.

Hello, I've been keeping an eye on this since it's probably the closest to someone implementing bird meat in mainline Some suggestions for your bullet points (may overlap): 1. Yes,...

Sharing these in case they're useful for you: 1. MA techniques can proc `SPELL`s via `eocs` + `u_cast_spell`, and these spells can be casted automatically at the target (no targeting...

> Just going from the PR description, are the thing you removed documented somewhere else? Only the Ammo section (including Ammo type subsection) was fully removed. The large red chunks...

Yay molusks will return!

This happens for me too. It is very reproducible as it always happens **only** after I edit any mod (*) json and make mistakes, such as a missing comma between...

This isn't limited to `"type": "transform"`, it's a general issue with `use_action`: if there is more than a single `type`, only the first is detected while the rest are ignored....

It's happening to me too. The following EOC (launched via spell) should detect a single item as it's `"wielded_only": true`. However, it checks all items in the inventory at the...

Hello. I ran into this problem while trying to add a `SWAP_POS` spell too. It happens because the spell effects (generic meaning, not the `effect` field) apply before the flag,...

This happens when you push `f_bench` and otherwise normal furniture off z-levels, as they also lack the `ALLOW_ON_OPEN_AIR` flag. Do note that, seemingly the only purpose of the `ALLOW_ON_OPEN_AIR` flag...