Rectus
Rectus
Glad to see you found the issue. You might still want to check if it replicates on the sample app, since that also seems to render the companion window with...
Seems like IVRDriverDirectModeComponent got updated to version 008 in version 1.21.7, while the public headers are still on version 007. Not sure if you can do anything until Valve releases...
In that case the support might be wrong about it. I'd bet on it being something hardcoded in SteamVR. None of the other driver interfaces seem to have been updates...
I just thought of another possibility. Looking at it, there seems to be an undocumented `Prop_SupportsAppThrottling_Bool` property. I don't know the number for it in the enum, but guessing it...
Do you want to completely bypass the SteamVR application? If so, you would need a custom driver for the hardware. Check out https://github.com/cntools/libsurvive/
Yes, with OpenVR it should work the same as with other tracked devices.
It's likely not possible with Index controllers and the new input system. The new input system abstracts access to the controllers. You specify bindings for the left and right controller...
I tried reproducing it but couldn't. I can't remember exactly how it was set up though, but I think I had it isolated to a simple case where I just...
The new input system is intentionally designed to not allow raw access to inputs. The idea seems to be that any rebinding is done through the SteamVR menu. If I...
Yeah, having a set of optional actions is probably the best solution. This seems to be a big limitation with abstracted inputs like this, both with SteamVR and OpenXR.