Rectus

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Does it fully lock the position of the HMD to the lighthouse, or does it make the HMD move relative to it? If it's the latter, it is probably because...

Just guessing, but maybe it's reliant on the tracker role, or if the buttons on it are used or bound.

I don't think SteamVR provides any external access to anything in the GUI system. The only option available seems to be the IVROverlay interface in OpenVR, which requires you to...

The new SteamVR beta updates have added a lightmap baker to the tools. The output of it gets saved as vtex_c files compressed with BC6H and BC7 inside the map...

https://drive.google.com/open?id=173tAi7CmLA-C-l4647IAB9OEAtI_68TR Here is the set of two it generates, as well as the .exr source files that the lightmapper caches (not sure which or if any of them get compiled...

The poses of the displays relative to the headset doesn't seem to be exposed as properties. Instead it looks like it's handled by calling `IVRServerDriverHost::SetDisplayEyeToHead()` from within in your driver...

> > > I have not used SteamVR Home in ages, but if i remember correctly there is a way to give it new models(if nothing changed), i'll get to...

Valve has had an extremely limited team working on the SteamVR software for years now. They currently seem to be fully focused on implementing OpenXR support, which also is lagging...

As far as I understand it, `IVRCameraComponent` is just for adding an actual physical camera, so you can use the camera video feed in the room view or from `IVRTrackedCamera`....

There doesn't seem to be any way of doing it from the API. It is designed to be as controller agnostic as possible, and let SteamVR handle everything internally. It...