Rectus
Rectus
You would have to write an OpenVR driver for the controller. The current driver documentation is here: https://github.com/ValveSoftware/openvr/blob/master/docs/Driver_API_Documentation.md There is a simple controller driver example here: https://github.com/ValveSoftware/openvr/tree/master/samples/drivers/drivers/simplecontroller
Some of the colors in the gamma corrected version are quite different from the original ones. This seems to be caused by many of the colors being rendered with transparency,...
Thanks for reporting it, I'll take a look when i have time. ~~This plugin likely works the same way as the official plugin though, so I don't think it would...
Ah sorry, I though this was posted in my Vive Tracker plugin repo: https://github.com/Rectus/UE4OpenXRViveTrackerPlugin
Oh I see. The plugin initializes an OpenVR instance in background mode if the engine isn't already actively using the SteamVR plugin. I've had success in retrieving device poses, so...
I've been looking at it, and while I can get it to compile with a few small fixes, there seems to be a ton of issues. The editor seems to...
There is no API functionality for it. I'm not part of the working group, but it seems like editing system parameters is generally out-of-scope for OpenXR. If you want it...
It's possible to rebind the button mappings from the SteamVR binding UI, but you are still limited to a small set of inputs. I think you also need to distribute...
It's unlikely that Valve will fix any developer issues with SteamVR Home. They haven't had any team for it since 2018, and even if they did, it's very unlikely they...
Thanks. I've been doing it completely wrong then by requesting and releasing the texture each frame. The header comments are very ambiguous about the texture usage and lifetime. Here is...