Matheus Matias
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Matheus Matias
If I am not mistaken, when using the 'doTransformItem', the item does not start decaying by default(it's intended to be this way it seems), you need to use 'doDecayItem(uid)' so...
Nothing is overloading there, this function is used to calculate the paths of all creatures in game, if you have a lot of creatures and/or a lot of players running...