Konstantin

Results 9 comments of Konstantin

I'll add my case. I'm making my Portal game on Defold and faced the problem of unsynchronization. To move dynamic objects through the portals and to make it look natural,...

> Wait, you're making "Portal game on Defold"??? I want to know more! :D I think I'll post on the forum by the end of the week (hopefully) to show...

According to the issue, we could use the developments made in [Qodot](https://github.com/QodotPlugin/Qodot). They also parse a .map file to generate meshes in Godot. For this purpose, there is a lib...

Here I made a rough draft for testing. Looks like it does the job: [Lua Vertices Generator](https://onecompiler.com/lua/3z7pxhxb7) but... It shows some different results from the .obj file got. Here are...

> Added a PR here for your perusal. #17 Originally very slow on < 1.8.0... on >= 1.8.0... _extremely_ fast. Its also separate to the current obj method in case...

Same issue here. GUI files with a template cause problems for me too. It breaks texture rendering in Panthera (textures don’t appear until I reselect them) and displays incorrect node...

I checked, and unfortunately nothing had changed. If there are templates in the .gui file, the textures may still be broken. If I delete the template from the .gui file...

I don't know what happened, but it works now :) I launched the Panthera version you gave me, opened the project, and saw broken textures again. I created a new...