Binding a gui file that includes templates stops several editor features form working
Strange Editor behaviours I noticed in gui files that include a template:
- Nodes that are listed below the first template in the hierarchy are not included in the hierarchy tree
- Ctrl+z removes every node from the tree
- Setting the timeline cursor to a specific time does not update the animation to that point
Same issue here. GUI files with a template cause problems for me too. It breaks texture rendering in Panthera (textures don’t appear until I reselect them) and displays incorrect node sizes.
How it looks in Defold:
How it looks in Panthera:
And:
Defold: 1.10.0 Panthera: Panthera 2.0 Editor v894
Thanks! Do you use windows or mac?
I'm on Windows 10
I found some issues with a paths on windows, will report here after a fix
Please, can you check the latest version to see is it correctly loading the your files?
I wanted to try with the current release, but couldn't get to that point. Seems like something went wrong during startup and I couldn't use panthera (see image). Tried the previous release, that one still works fine. I'm on Linux btw.
Thanks for the reply, will check this
I checked, and unfortunately nothing had changed. If there are templates in the .gui file, the textures may still be broken.
If I delete the template from the .gui file and then open it in Panthera again, it works fine (at least, the textures are correct).
The template itself works fine. I can open it and see the textures.
I tried the latest version available on the releases page: v2.0.1100 (931e4e3) Windows
Thanks for the report!
@ReanimatorXP @freya-schneeya Hello again! Can we check this builds is it works for you?
Panthera2.0_2.0.1108_release_linux_arm.zip Panthera2.0_2.0.1108_release_linux.zip Panthera2.0_2.0.1108_release_windows.zip
It works great for me! Looks like it's fixed :)
I don't know what happened, but it works now :)
I launched the Panthera version you gave me, opened the project, and saw broken textures again. I created a new project, bound defold gui, but it didn't help.
Then I double-clicked on “continue_button” (template node) - it opened as a separate project. Everything was fine with the button. When I returned to the main project, the textures were suddenly restored, but they were displayed incorrectly.
I recreated the project again, and now everything works as it should! I tried several times - closing and opening Panthera again and again, creating new Panthera projects, opening old ones - now everything works as it should!
Great job!
Great news! Thanks for the response
Will hope it will works for others too :)
Updated the latest release with the fixes, so hope it will be better now, thanks!