Francois Belair

Results 15 issues of Francois Belair

Grandfathering GDQuest/godot-steering-ai-framework-demos#1

enhancement

Currently, putting equal parts Cohesion and Separation leads to math that vastly favours Cohesion, and requires Separation be given a decay_coefficient in the hundreds of thousands to millions range, and...

enhancement

The current implementation of the proximity behaviors involves iterating over anyone who "fits the bill" of the proximity and then calling a callback on them to act upon the behavior...

enhancement

Add a flag to have the ability to have the behaviors calculate the deceleration radius automatically for behaviors that use them, when exact-arrival is desired. However, keeping it able to...

enhancement

Rigid body agents already have this built in, but kinematic body agents would need it to be explicitly coded in, given how move and slide/collide function calls work. This will...

enhancement

There are more behaviors out there and they could prove useful for certain games. They should be their own issues, but they are gathered here for discussion and as a...

enhancement

To simplify the math, the base behaviors currently only operate on one axis as far as their rotation and orientation goes; pretty much implying them to be 2D agents in...

enhancement

While the Demo Selector is useful, one downside is that you can't change values quite as easily; needing to go into the Remote Tree to do so. So it's nice...

enhancement

A special Node2D/Spatial/PackedScene that can be added to a scene and fed an agent and/or behavior, with the ability to draw whatever information is relevant or selected by the programmer....

enhancement

Currently, the way the pirates coordinate between one another is a little awkward. You have a squad leader, and different behaviors are used in the same state machine state depending...

enhancement