Francois Belair
Francois Belair
The Godot transmits through TCP/IP, with a server (the debugger) and a client (the client to be debugged.) The server transmits breakpoints to the client via a message stream that...
@ofrank123 It does not. Some of the messages look similar, but overrall, no, Godot uses its own messages and data and it doesn't directly translate into the DAP's messages.
Most of it is HTML rendering, yeah.
The ClassDB object allows for registering but doesn't give access to any of its methods as defined in the version GDscript has access to:
Reminder for once this is implemented: the batch and/or sh tools will have to be updated in consequence as well.
I've issued a fix to the shader, clamping the refracted depth by the 'real' unrefracted depth. If you have anti-aliasing, there can still be a little bit of shimmering or...
I'm not too sure how to fix it, unfortunately. If there's some aliasing issues between the depth buffer and the main view, the outline will be visible. But the foam...
Okay, I see now. I've fixed the depth issue, but the UVs that sample the scene color are still distorted for the refraction. I'll see if I can fix it...
Hrm, actually it can't really be fixed without drawing in two passes. The issue being that there's no way to get the screen texture without objects in front of the...
For the GSAIKinematicBodyAgent2D, it'll need to be via the stat_changed signal, since those values are built into the steering framework.