godot-steering-ai-framework
godot-steering-ai-framework copied to clipboard
Add debug visualizer
A special Node2D/Spatial/PackedScene that can be added to a scene and fed an agent and/or behavior, with the ability to draw whatever information is relevant or selected by the programmer.
- Arrows for directions
- Lines for raycasts
- PolyLines for paths
- Circles for predicted target positions
- Numerical data, like current velocities and accelerations
This should be part of https://github.com/GDQuest/godot-gdquest-theme/ or another repo for drawing utilities and debug tools I think, we could use those things in other projects, and we have some debug panel already to monitor values ingame on the screen.