razor
razor
> No matter what the score on a vote for a map, the vote fails. However other votes, like kicking a person, works Probably something small I overlooked when adding...
Involves constantly switching teams for all connected players
for duplicate names (i.e. multiple Padawan players) it should show the name we substitute it with
on JA+ servers with modelscale set (e.g. jan on KR server), there are prediction errors when standing on their head
Q_strncpyz < 1 on latest JA++ client japp_motd `"^0|^1EFF^0| \n ^3RULES \n \n ^1No ^7Laming \n ^1No ^7 Recruiting \n ^1No ^7Foul Language \n ^1No ^7Spamming \n \n ^3Have fun...
Don't kill eachother, print damage dealt + hits after not attacking for a second or two
currently hard to see the finishing hit with g_privateDuel 4
g_svcmds, or in OpenJK engine. To allow toggling e.g. a bit in dmflags to enable/disable fall damage, rather than having vstrs for every permutation of bits