Results 129 comments of razor

might be related to level.time changes, ref https://github.com/mvdevs/mvsdk/commit/535f6e41d9a9e0413fdf1a5e85ceba65c8d8013e > Replace spectatorTime with spectatorOrder to make the tournament queue independent of level.time changes caused by some engine versions on map restarts.

Hm. First steps would be to kill off anything messing with inline assembly (since ARM won't have support for those instructions) and in general strip the build down until we...

[similar](https://github.com/Razish/japp/blob/0a3af014ea1705c74fbc2067e79140c587b5e357/game/g_cmds.c#L3212)

Need to re-implement inline channel messages for JA++ tabbed chatbox, was purged when removing dependency on jamp.exe 08d5c7e1f80d716e01dfd11da2b56dc7d1ea801c

My approach was that for non-ja++ clients, the last channel joined would be remembered, and /msgchan would direct output to that. Then we could add a message mode for channels...

Mostly implemented via plugin by the following commits (Working fairly well with tabs on client too): - Razish/japp@c475ce5 - Razish/japp-assets@ef0a280 - Razish/japp@86c0322 Future improvements: - Redirect whispers to a `@username`...

Most of this was merged, just need to merge 0072b61

It's going to be an issue with one of these PK3s: ``` WalksV2.pk3 (5 files) _revan.pk3 (40 files) zzRemnants.pk3 (103 files) Z Mortal Kombat Ninjas!.pk3 (108 files) YOThireslevelshotsmp.pk3 (26 files)...

Hmph. I just tried using that PK3 and it worked fine. It may just be a size limit/overflow. Can you tell me which other mods are very large / have...