Raziel Znot
Raziel Znot
Here is what I think about the recent changes. Extension become total annoyance rather than helper. I'm afraid that I will to remove it from my browser because it doesn't...
> Should probably remove this snap option altogether, as it's only required for very ancient compilers, not supporting float input, and does not do any deep thinking, but just snaps...
> i think this exists, tried to check existing .defs? > /*QUAKED ambient_custom_sound (0.5 0.1 0.8) (-16 -16 -8) (16 16 8) x PLAYONCE TRIGGER x x x STARTOFF x...
How strange. Can you share your whatever.game file?
Ok, I see the reason. This doesn't work in the stable release, but works in the dev build, which I used only for testing.
Now that Quake 2 Remaster is released we need proper FGD support ASAP, otherwise people are forced to switch to TrenchBroom and TBH I'm not a fan of that editor...
> Define proper support kinda. Some unification between editors is needed. It's really strange that TrenchBroom devs decided to break the standard, this deserves extreme judgement TBH. > I added...
@Garux that's for the latest GtkRadiant and it requires manual changes to make it compatible with NetRadiant Custom. I already tried using GtkRadiant 1.6.7, and even though they added new...
> can just use .def from that gamepack I did some research, it really is very outdated but also pretty barebone, paths for the models are missing for most of...