Ravbug

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We have a PR in-progress for this: #30

How in your workflow would minimize-to-tray be helpful? I'm having some difficulty understanding, sorry.

This is a good idea, however I'm not sure when I'll be able to get to it. Anyone who would like to submit a PR is welcome to.

We'll be able to add this when wxWidgets 3.3.0 ships: https://docs.wxwidgets.org/latest/classwx_app.html#a8a690b08e7fd93e7fce6bfacd247c335

In the grid building shader, I flipped Znear and Zfar, and that seems to have fixed the errors when the camera is very close to the light (the issue where...

Changing the `zNear` at the beginning of both statements appears to have fixed the issue with lights at a distance:

Unfortunately reverting the changes to `tileNear` and `tileFar` and using this updated `screenToView` function brings back both the near and far cluster bugs.

The [manual](https://github.com/Ravbug/GlovePIE/wiki) doesn't appear to list support for UDraw specifically, but you could try it and see.

Thanks for the quick response! The changes in #6730 appear to fix my issue.

I passed `IPL_CONTEXTFLAGS_VALIDATION`, and I didn't get any asserts or additional logs. The out-of-range values are in the ballpark of 10-20 so it doesn't seem like UB to me, but...