RandyGaul
RandyGaul
accidentally disabled gl via macros so it doesn't work on windows -- needs mainly a macro fix (probably just in cute_defines.h) -- has implications for the shaders and app_init flags
stuck on with d3d11, super annoying
 Solution -- Move entity_count behind the component pointers like the above screenshot example
app_register_entity_type breaks if called twice with the same entity
miniphysfs is superior due to build script simplification https://github.com/edubart/miniphysfs
high dpi flag should probably be exposed to app options needs to be documented -- seems mostly just relevant to apple devices?
There's a mismatch in the APIs on make_xxx vs xxx_make and create_xxx vs xxx_create functions. Should just stick with one verb and one convention. I'm leaning towards make_xxx. Just be...
I noticed the comment for tigrLine in the header was incorrect. The endpoint of the line is *not* drawn, despite saying it was. Then I noticed the tigrRect function overdraws...
Thanks to @mathewmariani for the initial PR https://github.com/RandyGaul/cute_headers/pull/349 on parsing tilesets. I went ahead and made some updates to their PR, including a variety of bugfixes https://github.com/RandyGaul/cute_headers/commit/8ce6803c90d74f4fae9fe22b657eeebc0b24dc20. For now tiles...
https://github.com/aseprite/aseprite/blob/main/docs/ase-file-specs.md#user-data-chunk-0x2020 Aseprite v1.3 has property map user data chunks. The parser cannot currently handle these. Some research needs to happen to figure out how these maps are used/what they're for....