RandyGaul
RandyGaul
https://github.com/lecram/gifenc Would involve async callbacks for GPU readback and some platform dependence for screen capture: https://github.com/floooh/sokol/issues/282
Super annoying but error_t is defined in error_t.h, so anyone doing `using namespace cute` will have this problem, or also C people will have this proplem. A good solution would...
Currently CF drops draw calls if too much data is requested to be sent to the GPU and issues a printed warning to stderr. This should work fairly well for...
not error_t
https://github.com/RandyGaul/cute_framework/blob/master/include/cute_math.h References to c2 need to be updated. c2 is not user-facing in CF, and cute_math.h should reference only itself in the comment docs.
Supporting use case of multiple batches is making less sense, and API suffers for it
Confusing as they aren't geometry shaders :P
errors need codes also
should probably destroy entities in flipped order compared to init -- at least, call the callbacks in reverse order