Pedro J. Estébanez
Pedro J. Estébanez
Thanks, @lmurray. Fixed.
Pushed with important improvements: - Supports more subresources. - Reuses descriptors much better (history of several items). - Updated Mesa (DXIL-NIR): adds almost full set of subgroup operations. - Updated...
Pushed with a bunch of new enhancements: - Integrated Agility SDK. - Use proper API for castable formats (Agility SDK needed here). - Updated Mesa (DXIL-NIR): completes the set of...
> @RandomShaper When it is possible to download from the main repository and it will support directx? Still Godot 4.1? Godot 4.1, I think.
Playing with this plus my #71280 at https://github.com/RandomShaper/godot/tree/fix_deadlock_windows_with_tests.
I've done a mashup of threading fixing and testing PRs. Thread sanitizer seems OK now! https://github.com/RandomShaper/godot/commits/fix_deadlock_windows_with_tests After 4.0 is released, I guess all these PRs can be merged. They will...
An option would be to disable the use of relaxed casting even if advertised as supported depending on OS and GPU vendor, but I'd rather do that in a separate...
Are you sure sure that a driver update won't do the trick for you?
I've added temporary code to disable it. See the updated PR description. (Warning: the PR description asks to check your comment above. If one then reads the next comment, that...
Rebased! (And retested.)