Ramsis
Ramsis
I agree with @jeffythedragonslayer. At least an option to have VRAM word addressing in bsnes-plus would make things sooooo much less confusing, and more consistent, with a reasonably normal programming/debugging...
@vince94 Ooooh, awesome, thanks for posting a link! Matthew Valente is a true genius indeed. :D
@CelticJasen You mean the editor/tracker software? Unfortunately, it won't ever compile on Linux as-is because it was written using Borland C++Builder with Windows as the target platform. Someone would have...
Thanks for bringing this up again (see https://github.com/SmokeMonsterPacks/Super-NT-Jailbreak/issues/187). It's a real shame that after all this time, the Super Nt still doesn't work as advertised (i.e., supporting flash carts). :-(...
Yay! :D
I just tried it using a known good ROM and the PowerPak, using a save file from back when I translated the game into German, and what do you know,...
@dbnhorchner I tried it with [firmware v5.1](https://www.analogue.co/support/super-nt) that was released just today, and it seems to be fixed. (Make sure you re-enable "Launch system timing" after the update as it...
This likely was an sd2snes-related issue which should be fixed since [this commit](https://github.com/mrehkopf/sd2snes/commit/6e221c3917a7eed303619ba0369b0c05cc3189f3) (cf. [here](https://github.com/mrehkopf/sd2snes/issues/186) and [here](https://github.com/mrehkopf/sd2snes/issues/201)). I'll try once again on v5.1 once I get home to make sure,...
I'm going to look into this later today. :-)
> @Ramsis-SNES is the OP using WLA here somehow wrong, or what do you think? Should I allow truncation of 24bit values -> 16bit values perhaps via a command line...