Ralty
Ralty
We really need this with compilation too
Sword it would be cool if you make it compatible with angles using the fast trigonometries function from FlxMath ```hx final rad:Float = angle * FlxAngle.TO_RAD; output.x -= animOffset.x *...
idea from blue: normalized scale?
Oh wait instead of it depend on deltatimes, why not also make it for conductor songPosition too (This sounds much for a feature actually and there prob already a equivalent...
i forgot codestyle exists whoopsm..
maybe make it so your still able to change the flashsprite rotation, maybe FlxCamera.rotation?
and also make the sprites able to render inside the bound that has angle applied, cause it seems like any sprites outside the original bound won't render even if it's...
The Sound modification seems pretty handy for streaming although is it on purpose that the samplerate is locked at 44100?
Forgot to bring back the idle as a fallback