RadonSound
RadonSound
@Uchuujin01 Both, at the exact start of the battle (when spawning a tank) and spawning a tank after a airstrike (CAS). But not always, only sometimes the tank themes start...
Hi, Engine sounds in general are made of 3 components ( RPM , RPM Load and Loadswitch ) _______________________________________________________________________________________________________________________________________ ### RPM and RPM Load  The top events are...
> Can someone help me? I'm creating a tank crew mod, well when I create for example the mod for German nation everything works perfectly, but when I try to...
@Uchuujin01 Hello thanks for coming back! will they be fixed as a changelog or a new majorpatch? about the turret_turn, is it actually possible to do this by my own...
> Hi, you use personnal masterbank? I don't have this problem. I use the masterbank which comes with the other banks from my project so yeah the personnal one.
Give him some time) It's a large project that needs to work flawless, so it's understandable that it might take a bit longer than expected. Danger Zone was released June...
Could be many reasons for a delay. Fixing bugs after the majorpatch for instance. It's also weekend, i also expected the update to be released at friday, but yeah sometimes...
Update is online 
It's all working for me now. Both air and ground gun loop sounds are working fine like before the update. For some reason the Nr-23's are muted only on some...
Here are my current settings that works for Air & Ground loops **Air**  **Ground**  sound{ speakerMode:t="stereo" fmod_sound_enable:b=yes enable_mod:b=yes useLoopsForGunSound:b=yes useLoopsForGMGunSound:b=yes } Not sure if that could...