RadonSound

Results 32 comments of RadonSound

@Uchuujin01 Both, at the exact start of the battle (when spawning a tank) and spawning a tank after a airstrike (CAS). But not always, only sometimes the tank themes start...

Hi, Engine sounds in general are made of 3 components ( RPM , RPM Load and Loadswitch ) _______________________________________________________________________________________________________________________________________ ### RPM and RPM Load ![Screenshot (170)](https://user-images.githubusercontent.com/67481432/143501136-ac32afaa-e8cc-4fdd-8ab5-460e97e3e628.png) The top events are...

> Can someone help me? I'm creating a tank crew mod, well when I create for example the mod for German nation everything works perfectly, but when I try to...

@Uchuujin01 Hello thanks for coming back! will they be fixed as a changelog or a new majorpatch? about the turret_turn, is it actually possible to do this by my own...

> Hi, you use personnal masterbank? I don't have this problem. I use the masterbank which comes with the other banks from my project so yeah the personnal one.

Give him some time) It's a large project that needs to work flawless, so it's understandable that it might take a bit longer than expected. Danger Zone was released June...

Could be many reasons for a delay. Fixing bugs after the majorpatch for instance. It's also weekend, i also expected the update to be released at friday, but yeah sometimes...

Update is online ![me-at-th-ep-ar-ty](https://user-images.githubusercontent.com/67481432/176929315-23457ff4-504d-467b-96ed-4e3a319477ab.gif)

It's all working for me now. Both air and ground gun loop sounds are working fine like before the update. For some reason the Nr-23's are muted only on some...

Here are my current settings that works for Air & Ground loops **Air** ![Screenshot (49)](https://user-images.githubusercontent.com/67481432/133159475-7d707f5d-c083-4449-aed4-f8559bf38902.png) **Ground** ![Screenshot (50)](https://user-images.githubusercontent.com/67481432/133159487-f85a71aa-0627-40e2-944a-a80a1a066905.png) sound{ speakerMode:t="stereo" fmod_sound_enable:b=yes enable_mod:b=yes useLoopsForGunSound:b=yes useLoopsForGMGunSound:b=yes } Not sure if that could...