RVSkeLe
RVSkeLe
Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the spawners...
> > Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes...
> > Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes...
I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't already
> > I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't...
> @RVSkeLe hmm interesting. So you are suggesting that the mob-spawner-tick-rate is breaking spawners when having WildStacker installed? With the current stable version yes, I set that to 1 instead...
> > > @RVSkeLe hmm interesting. So you are suggesting that the mob-spawner-tick-rate is breaking spawners when having WildStacker installed? > > > > > > With the current stable...
Hello @OmerBenGera I haven't used it in prod yet, but in my server test seems that everything is fixed.
> well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working, going to...
> > > well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working,...