Spawners randomly stop spawning after 10 mins
Minecraft's Version
1.20.4 pufferfish
Plugin's Version
b-35
Describe the bug
The countdown until next spawn just gets to 0 and they stop.
Context: Leaving the area and then coming back seems to fix it temporarily for around 10 mins.
Due to this i originally assumed it was just too many entities in the chunk but now due to the timer also saying 0, im guessing its a plugin bug?
To Reproduce
Im not sure
Additional Information
Run /ws debug and look at the spawner - then, look in console and see what messages do you see.
this is the exact same issue as #753 and happen exactly the same
It's not like issue 753. Caused by different things at different times.
The /ws debug does not show anything when the spawner gets down to 0. It lets me do it, meaning it know im looking at a spawner. but shows nothing in game or in console.
It's not like issue 753. Caused by different things at different times.
The /ws debug does not show anything when the spawner gets down to 0. It lets me do it, meaning it know im looking at a spawner. but shows nothing in game or in console.
try to disconnect on the chunk where the spawners are and wait 5 sec , then reconnect and wait a few minutes, the spawner will start bugging out, try it multiple time, if it does the same then try another thing disconnect to the chunk near to the one there is spawners (not the one where they are) if the bug doesnt occure then its the exact same bug as me
also are thoses spawners using the spawner override setting ? like did you edited spawn condition of those mobs ?
Check out latest dev build, let me know if it is fixed
Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the spawners but only occasionally. I'm not trying the other dev versions as I've noticed problems with spawner turning into pig spawners
Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the spawners but only occasionally. I'm not trying the other dev versions as I've noticed problems with spawner turning into pig spawners
Try latest dev build , I’m using it on prod since a few weeks with no more Spawner freezing issue also the issues with spawners turning into pig Spawner is also fixed on latest version
Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the spawners but only occasionally. I'm not trying the other dev versions as I've noticed problems with spawner turning into pig spawners
Try latest dev build , I’m using it on prod since a few weeks with no more Spawner freezing issue also the issues with spawners turning into pig Spawner is also fixed on latest version
Thanks, I was using b42 instead of b45, will try with the new build
Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the spawners but only occasionally. I'm not trying the other dev versions as I've noticed problems with spawner turning into pig spawners
Try latest dev build , I’m using it on prod since a few weeks with no more Spawner freezing issue also the issues with spawners turning into pig Spawner is also fixed on latest version
I tried the latest build and it still turns the spawners to pig when stopping the server. Luckily I tried it in my local test before using it on prod
Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the spawners but only occasionally. I'm not trying the other dev versions as I've noticed problems with spawner turning into pig spawners
Try latest dev build , I’m using it on prod since a few weeks with no more Spawner freezing issue also the issues with spawners turning into pig Spawner is also fixed on latest version
I tried the latest build and it still turns the spawners to pig when stopping the server. Luckily I tried it in my local test before using it on prod
open a new issue regarding this, Ome_R will look into it when he have time
I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't already
I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't already
what are you talking about there is no such setting on config
I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't already
what are you talking about there is no such setting on config
Sorry I forgot, it's a Paper settings, which is said that could break the spawners behavior (I completely forgot about that). Also I meant it fixed the spawners not spawning entities, not the set pig problem.
@RVSkeLe hmm interesting. So you are suggesting that the mob-spawner-tick-rate is breaking spawners when having WildStacker installed?
mob-spawner-tick-rate
I have the setting set to 2 and i can afirm there is not more bugs with spawners since the last fix you made
this setting doesnt affect wildstacker at all, tested on solo and prod
it has been tested for over 2 months with not any complain , before we was getting 10 ish report every days
@RVSkeLe hmm interesting. So you are suggesting that the mob-spawner-tick-rate is breaking spawners when having WildStacker installed?
With the current stable version yes, I set that to 1 instead of 2 and everything seems fine (7+ days without any report).
@RVSkeLe hmm interesting. So you are suggesting that the mob-spawner-tick-rate is breaking spawners when having WildStacker installed?
With the current stable version yes, I set that to 1 instead of 2 and everything seems fine (7+ days without any report).
Do you mean latest dev build?
@RVSkeLe hmm interesting. So you are suggesting that the mob-spawner-tick-rate is breaking spawners when having WildStacker installed?
With the current stable version yes, I set that to 1 instead of 2 and everything seems fine (7+ days without any report).
Do you mean latest dev build?
No, I meant with the stable version 2023.3, the one it gave problems on. I changed that paper setting (I haven't updated yet to latest dev build) and it fixed the issue, pretty sure that was the actual issue.
@RVSkeLe hmm interesting. So you are suggesting that the mob-spawner-tick-rate is breaking spawners when having WildStacker installed?
With the current stable version yes, I set that to 1 instead of 2 and everything seems fine (7+ days without any report).
Do you mean latest dev build?
No, I meant with the stable version 2023.3, the one it gave problems on. I changed that paper setting (I haven't updated yet to latest dev build) and it fixed the issue, pretty sure that was the actual issue.
Use latest dev build and let me know if it works.
Hello @OmerBenGera I haven't used it in prod yet, but in my server test seems that everything is fixed.
well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working, going to spawn and back to spawner fixed them i asked them to call me next time to see if i can run /ws debug on it doesnt seems to be the same bug as last time since i've tried to reproduce it without being able to get it at least once so it seems to be caused by anothe thing now, i'll keep you updated once i know a bit more of the situation
well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working, going to spawn and back to spawner fixed them i asked them to call me next time to see if i can run /ws debug on it doesnt seems to be the same bug as last time since i've tried to reproduce it without being able to get it at least once so it seems to be caused by anothe thing now, i'll keep you updated once i know a bit more of the situation
mob-spawner-tick-rate
I have the setting set to 2 and i can afirm there is not more bugs with spawners since the last fix you made this setting doesnt affect wildstacker at all, tested on solo and prod
it has been tested for over 2 months with not any complain , before we was getting 10 ish report every days
Try setting that to 1. Still 1 month+ and no reports of the bug happening!
well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working, going to spawn and back to spawner fixed them i asked them to call me next time to see if i can run /ws debug on it doesnt seems to be the same bug as last time since i've tried to reproduce it without being able to get it at least once so it seems to be caused by anothe thing now, i'll keep you updated once i know a bit more of the situation
mob-spawner-tick-rate
I have the setting set to 2 and i can afirm there is not more bugs with spawners since the last fix you made this setting doesnt affect wildstacker at all, tested on solo and prod
it has been tested for over 2 months with not any complain , before we was getting 10 ish report every days
Try setting that to 1. Still 1 month+ and no reports of the bug happening!
i'll try it but i doubt it will fix it
well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working, going to spawn and back to spawner fixed them i asked them to call me next time to see if i can run /ws debug on it doesnt seems to be the same bug as last time since i've tried to reproduce it without being able to get it at least once so it seems to be caused by anothe thing now, i'll keep you updated once i know a bit more of the situation
mob-spawner-tick-rate
I have the setting set to 2 and i can afirm there is not more bugs with spawners since the last fix you made this setting doesnt affect wildstacker at all, tested on solo and prod
it has been tested for over 2 months with not any complain , before we was getting 10 ish report every days
Try setting that to 1. Still 1 month+ and no reports of the bug happening!
i'll try it but i doubt it will fix it
Did it fix?
well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working, going to spawn and back to spawner fixed them i asked them to call me next time to see if i can run /ws debug on it doesnt seems to be the same bug as last time since i've tried to reproduce it without being able to get it at least once so it seems to be caused by anothe thing now, i'll keep you updated once i know a bit more of the situation
mob-spawner-tick-rate
I have the setting set to 2 and i can afirm there is not more bugs with spawners since the last fix you made this setting doesnt affect wildstacker at all, tested on solo and prod
it has been tested for over 2 months with not any complain , before we was getting 10 ish report every days
Try setting that to 1. Still 1 month+ and no reports of the bug happening!
i'll try it but i doubt it will fix it
Did it fix?
this is to early to say, i'm gonna see in a few days
Waiting for your confirmation :)
Waiting for your confirmation :)
after some days waiting there is still a few users reporting me they have to go back to spawn and come back to their island to make them spawn again, its a rare case and i'm not able to find a way to reproduce it , its absoultely random , i've been testing it with multiples account for over the last 4 days and got the bug 2 times so far, when checking the number in spawner GUI it was going to 1 then 0 then 1 then 0 then 1 , looked like an infinite loop, running /ws debug or all commands didnt printed me anything on console except when i teleported back to spawn and came back and spawners started working again which is normal since its the thing ws debug should do when spawners spawn, it print informations
Waiting for your confirmation :)
after some days waiting there is still a few users reporting me they have to go back to spawn and come back to their island to make them spawn again, its a rare case and i'm not able to find a way to reproduce it , its absoultely random , i've been testing it with multiples account for over the last 4 days and got the bug 2 times so far, when checking the number in spawner GUI it was going to 1 then 0 then 1 then 0 then 1 , looked like an infinite loop, running /ws debug or all commands didnt printed me anything on console except when i teleported back to spawn and came back and spawners started working again which is normal since its the thing ws debug should do when spawners spawn, it print informations
What version of Spigot do you use?
Waiting for your confirmation :)
after some days waiting there is still a few users reporting me they have to go back to spawn and come back to their island to make them spawn again, its a rare case and i'm not able to find a way to reproduce it , its absoultely random , i've been testing it with multiples account for over the last 4 days and got the bug 2 times so far, when checking the number in spawner GUI it was going to 1 then 0 then 1 then 0 then 1 , looked like an infinite loop, running /ws debug or all commands didnt printed me anything on console except when i teleported back to spawn and came back and spawners started working again which is normal since its the thing ws debug should do when spawners spawn, it print informations
What version of Spigot do you use?
1.20.1
It's been reported as a new issue in #919 I'll close this one and we'll move to the other opened issue