Muhammad Rizqi Nur
Muhammad Rizqi Nur
Oh I just realized the different datasets will have different objective value scale and distribution. This won't work unless it's handled, and I don't have any idea how or if...
Hello. It seems to still be ommited
> Thank you @R-N , how do you repro the issue that this fix fixes? Is it with importing a yolo file? Can you share a file that repros the...
According to [this](https://github.com/jalola/improved-wgan-pytorch/issues/9), it's the same. Since loss.backward(**m**one) means (**-**loss).backward(), calling both real.backward(**m**one) and fake.backward(**o**ne) is the same as calling (fake-real).backward(). I didn't benchmark it, but I think calling backward...
Thank you. Both the quick response and the framework itself. I tried but it seems like it still doesn't use the texture. The color show just fine though. The blocks...
Oh my bad. I didn't know I had to slide the "Texture Fade" to 1. Okay so now it works, kinda. It's greyscale. Probably because the color is set to...
I noticed another issue that the "Override" doesn't save. I saved the scene, closed Unity, then reopen it again, and now the "Override" section is empty.  Wait, the "Texture...
Sorry I had been too busy to try it. I'll try it now
Okay, it works, I can have the original colors now. I had to bypass the Combine node too. I also made it a boolean keyword to toggle between the behaviors....
By the way, the material brush isn't loaded by default after I reopen the project, so I guess it's not tied to the GameObject. How do I add a block...