Arthur O'Dwyer
Arthur O'Dwyer
> I think my biggest issue with the replacement message is it doesn't quite work if you're not actually in danger. If a sandworm off in the distance gets bugged...
> Have you seen `devmods/gentrans.cpp`? It does a similar job (looking for texts that should be translated). I had not seen it, no. IIUC, `gentrans.cpp` performs the opposite operation from...
Does `make -f Makefile.simple` work for you? (I'd guess "no", but if it did, that'd confirm my bias against autotools.) I do think it would be reasonable to use `pkg-config...
FWIW, I'd call this "not a bug." You'll probably find that the game doesn't *crash*; it simply exits cleanly with messages like ``` 000651 start_game 000652 initcells 000992 initGame 001000...
You _can_ skip turns in this world; it's just that the Ratlings won't move toward you unless you actually move (which you can't). So you're trapped indeed. If you wait...
Here's another example of a sandworm getting confused. I don't know exactly how this happened, unfortunately, and wasn't able to reproduce it immediately.  A sandworm in the Land of...
Successfully rebased on master. The remaining Github CI test failures are due to `brew update` timing out (what should we do about this recurring problem, @still-flow?) and the MinGW static...
Orthogonal but minor: It would be nice to add a commit hook, or some check in `makeh`, or something, that would fail the build whenever it saw `#ifdef CAP_FOO` anywhere,...
I just tried building with `-DCAP_RUG=0` (failed) and with `-DCAP_GL=0` and `-DISMINI=1` (both failed with really confusing error messages). Some fruits of that labor are in #108.
@zenorogue : Have you seen the build failures in https://travis-ci.org/github/zenorogue/hyperrogue/jobs/687775577 ? They look like real issues to me.