Simon

Results 10 issues of Simon

I am just wondering if anyone else is facing a similar issue. When upgrading to Tiled 1.9 the previous "type" information of a MapObject is no longer loaded in LibGDX....

I finally had now a little time to look into this topic (#6480) and had a discussion with the guy from Tiled to understand better how Tiled is implementing parallax...

Hi, I am wondering how to correctly implement pooling with behavior trees and their tasks. I couldn't find an example anywhere. From the documentation you should set the `PooledBehaviorTreeLibrary` to...

Hi, I`d like to request an icon for Tiled mapeditor: https://www.mapeditor.org/ ![image](https://user-images.githubusercontent.com/93260/216812773-96c7a438-a484-43bc-9a0d-e2392d8ea3aa.png) Is there a tool that generates those icons? Or how are they made? Thanks! Regards Simon

Hi, for the first time I use skin composer for a new project I am working on and I am actually very happy with it but do have some feedback....

``` vec2 pixelSize = 1.0 / textureSize(u_texture, 0).xy; ``` ``` Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Could not compile shader 'commonsOutlineShader': Fragment shader: 0(16) : error C7532: global function textureSize requires...

help wanted

**Is your feature request related to a problem? Please describe.** I am using Tiled also as an "object editor" for my game. My workflow is: - Create a tileset with...

feature

Hi, right now the `image` scene2d extension requires a non-null `Drawable`: ```kotlin @Scene2dDsl @OptIn(ExperimentalContracts::class) inline fun KWidget.image( drawable: Drawable, init: (@Scene2dDsl Image).(S) -> Unit = {}, ): Image { contract...

scene2d

Issue as disucced in #7291 Regarding the problem for text nodes: I only needed the `text` value in my game which I did not see anywhere in the LibGDX model...

tilemap

### Is your feature request related to a problem? Please describe. I couldn't find a solution to define a generic response for open-api Spring generator or in general for the...

Enhancement: Feature