Jianxiang Wang (王健翔)
Jianxiang Wang (王健翔)
No. The wincurse port is not supported anymore, but that uses an in-game port of the curses system, whereas the build I was talking about uses a real ncurses library...
@1bsyl Thanks for the update. The patch looks good to me but unfortunately I do not have time to test it right now. I can provide some observation that might...
There's also the scenario of multiple monitors with different subpixel layouts, and not clearing the glyph cache can enable the user to create different versions of a font to apply...
Sure, I have some in progress changes to `showfont.c` to test LCD rendering mode, when I have more time I'll test your PR with those changes and create a PR.
You might want to also apply CleverRaven/Cataclysm-DDA#66315 and CleverRaven/Cataclysm-DDA#66538 which are follow-ups to CleverRaven/Cataclysm-DDA#65806.
I am trying to dynamically generate some pages using user configs (including urls, texts and regexps), so the result can only be in text form. Using an encoding library will...
> The problem here is that the 2D version has a single optional parameter while the 3D version has 2 optional parameters, but the macro still think it can call...
I think you can use [`std::enable_if`](https://en.cppreference.com/w/cpp/types/enable_if) to ensure each template only matches `point` or `tripoint`. `coordinate.h` includes `lines.h` so when the former is included before the latter in a cpp...
Probably the same problem as #73120.
@db48x If you look closely there are light red pixels around the vertical strokes of the characters.