Pyrdacor
Pyrdacor
You can find the ADF and extracted english versions now at: https://github.com/Pyrdacor/Ambermoon/tree/master/Disks/English I also added tar.gz for our Linux fellas. :)
I added a build script (arm64.sh) to the root dir. Executing it there should build for arm64. It should merge the built-in game data into the assembly as well so...
It should at least run on arm64. The SDL support is not there. I will have a look at it soon.
Porting Amberstar with the same engine could be doable in a reasonable amount of time. Especially as the data formats are similar in some parts. But in my priority list...
> I've put together some very initial notes on parts of AmberStar: https://github.com/creichen/amber-remix/blob/main/docs/FORMATS.org This includes some information that is documented elsewhere, but also some that I couldn't find (text, Hippel-CoSo...
If you don't mind, I really would appreciate a pull request and would merge your findings into the repo. Thanks!
Hi there. Thanks for the suggestion. If we add this, I would do so as an option which can be turned on or off. Unfortunately I don't know Grimrock. But...
> Hey. Which Issue on Ambermoon.net is best to just dump testing observations in? > […](#) > On Sun, 31 Jan 2021 at 13:37, Mathias Müller ***@***.***> wrote: Making it...
I updated the initial post to reflect current state. About the grimrock movement or movement to full tiles. Can someone just create a feature request issue please? I will add...
@kermitfrog I did a few improvements and fixes to the movement buttons (numpad keys). Can you check again with current TestRelease?