Pyrdacor
Pyrdacor
Who would blame you for that? :D I am not a big fan either but C# is really nice and Visual Studio as well.
I think you have to give the project path. Something like `./dotnet run -p ~/src/Ambermoon.net/Ambermoon.net/Ambermoon.net.csproj`. Or just cd into the Ambermoon.net subfolder and hit `dotnet run` without parameters there.
Alternatively you can go to the output path of the Ambermoon.net project (`bin/...`) and call `dotnet Ambermoon.net.dll` there. It might by a `Ambermoon.net.so` in your case maybe.
The first worked. The dev environment needs the original game data files. Or you have to use dotnet publish and merge the file versions.dat to it. You can see how...
You can try the following: ``` dotnet publish -c Release "./Ambermoon.net/Ambermoon.net.csproj" -p:PublishSingleFile=true -r linux-arm64 --no-restore --no-self-contained dotnet publish -c Release "./Ambermoon.ConcatFiles/Ambermoon.ConcatFiles.csproj" -r linux-arm64 --no-restore ./Ambermoon.ConcatFiles/bin/Any CPU/Release/netcoreapp3.1/linux-arm64/publish/Ambermoon.ConcatFiles ./versions.dat "./Ambermoon.net/bin/Any CPU/Release/netcoreapp3.1/linux-arm64/publish/Ambermoon.net" ```...
Hm I spoke too soon. The CI that I use can't build arm yet. So I guess you have to do it on your own for now. But I will...
Do you use the ADF disk files or the extracted folder? If extracted you should put the files directly into the folder with the DLL (not the Amberfiles folder). Ensure...
Just try the ADF versions. You can download from my other github repo: https://github.com/Pyrdacor/Ambermoon/tree/master/Disks. There are english or german versions. Put the ADF files next to the DLL. Should work....
Yeah you are right, sorry. Only the german 1.01 version is ADF. You could test with it for now. There are tools to convert DMS to ADF I guess. Maybe...
Congratulations. 40 is not far for me too. ;) Thanks. Yeah today is computer-free. I will help you the next days.