Prox

Results 51 comments of Prox

I think it should be used with Category without adding a statement like **Since version 1.9.1** Category: 1.9.0

same issue here with my cpu high usage like 30% to 40% at the launch of the game then after few minutes went down like to 10% which stabilize my...

> My problem with this solution is the recursive event trigger of `onClientElementDimensionChange`. @HYPER-00 can u work on this and add function like `GetAttachedEntity(i)->SetAttachElemenstDimension(usDimension);` I think you should include server...

need to be added an option for the text size

so what is the state of this pull request @Nico8340 is it backwards compatible? I think it should not affect current scripts

I think it can be useful with side scripting with those commands to add extra functionality to them