H2PC_TagExtraction
H2PC_TagExtraction copied to clipboard
A application made to extract assets from cache files of H2v using BlamLib by KornnerStudios.
Shared maps don't place extracted tags in the proper folder path and aren't properly named. Pretty sure this started in https://github.com/Project-Cartographer/H2PC_TagExtraction/commit/a21d3ccc1890be56862df90a3da83f561e11d18b Can't really just undo this because it means shared...
Likely need to clear some flags set on load. ![image](https://user-images.githubusercontent.com/30047358/69569928-9d8dc580-0fb6-11ea-84cc-fc66ce60cf12.png)
Copied from #10 * Crash on load due to improper handling of 3D BSP node. Fixed by 0c528e3 * Environment objects needs the references readded. Environment pallet seems to be...
Copied from #10 * Crashes on load. Appears to be because the tag extractor isn't undoing the post processing H2Tool does on package. Add the number of mass distribution tag...
I will be listing issues with tag groups here and possible causes and solutions if known. **physics_model/phmo** - Crashes on load. Appears to be because the tag extractor isn't undoing...
When selecting a tag type all the tags under that tag and the tag type itself count towards the total number of tags. So if there is 10 weapons and...
Copied from #10 * Mesh itself is fine but weights and/or node indexes in the parts tag block aren't filled in properly. This means rigged models have to be remade...
Will have to set this to be ignored since we don't actually have this shader template.
What the title says. Will look into why H2Guerilla won't open them at times. Typically when the particle tag is 3kb in size is a trend I've noticed..
Copied from #10 Due to post processing H2Tool does on package, the tag does not function for it's intended purpose. Must be remade from scratch. Data within can be used...