ProggerFox

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Thanks for your reply, it would be very appreciated if you could help out with the D3D pipeline. Luckily i also dealed with OpenGL a (longer) while back, so i...

Evening, sorry for my long absence, job and building up the working environment. I prepared most of the steps you mentioned, this i will shortly open a new thread to...

Regarding the Apple's pipeline-change, we should try to settle this as fast as well, since it will surely affect how we should tackle our own matters. This we should further...

> Not really. It's not a formal agreement. One of the things the co-leads evaluate when we ask for permission to implement this is if someone will be able to...

Happy new year! And wow, there i decide to check this forum out after a long while and one gets a very pleasant surprise for the new year too ;)...

> How did you accomplish your solution in D3D? Not sure on what level you are talking about. I was interested in how you realized your POC, since you already...

> Some experimentation with SpotLight implementation Already on the next light type. One is having fun here as i see :P Though on the last image the light looks a...

> Yes, the Java side is the same up to some point near the native calls. That part I'll do. When it diverges we might not be able to use...

Good day, had quite a long week. The progress on your side looks great, good job on your work. > Your OCA should be approved by now, is it? Regarding...

> There's still some coordination we need to do regarding the transition between the joint Prism layer (task 3) and the Prism pipeline-specific layer (tasks 1 and 2). We also...