ProggerFox

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@jperedadnr Hello, the class looks interesting, but at the moment i added the license header to the old Bone-class and use this one. Right now i face problems at how...

To at least sweeten the current dilemma a little, here a picture of the result of an imported gltf-asset before the mistakes were implemented: ![20180919_121700](https://user-images.githubusercontent.com/44414891/53081760-c2bb4800-34fb-11e9-9580-3bfce8e2ba16.png) As one can see the...

Because the entire armature is also loaded into the scene as a node + each joint being its own group-node. Depending on the complexity of the armature this would rise...

I think the meshes itself cannot be reused if they are supposed to deform uniquely, at least not without causing weird or unexpected behavior. But maybe "Animation Instancing" could help...