ProggerFox
ProggerFox
@jperedadnr Hello, the class looks interesting, but at the moment i added the license header to the old Bone-class and use this one. Right now i face problems at how...
To at least sweeten the current dilemma a little, here a picture of the result of an imported gltf-asset before the mistakes were implemented:  As one can see the...
Because the entire armature is also loaded into the scene as a node + each joint being its own group-node. Depending on the complexity of the armature this would rise...
I think the meshes itself cannot be reused if they are supposed to deform uniquely, at least not without causing weird or unexpected behavior. But maybe "Animation Instancing" could help...