Fan Jiang
Fan Jiang
I used the following CMake File on Mac: ``` project(capnp-test) cmake_minimum_required(VERSION 3.8.0) # set(CMAKE_COMMON_FLAGS "-dead_strip") set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_FLAGS "-dead_strip -fno-rtti -fno-exceptions -s -DCAPNP_LITE=1 -flto") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -flto") set(CMAKE_BUILD_TYPE...
@kentonv Today I tried to manually compile Cap'n Proto with `CAPNP_LITE`, and link directly to it. However, I was unable to link to it correctly with CMake. Here are the...
@harrishancock Absolutely! I tested both on Mac and Ubuntu and the error is the same, so I will only post the Linux one: ## Steps to compile: First installed `capnp`...
@harrishancock Thank you for the advice :) It now compiles however I see an increase in binary footprint of ~180K raw and ~150K stripped. I did an analysis with Hopper...
So... After ~20days, I was able to squeeze another 30K, to ~78K stripped, by compiling CAPNP with `CMAKE_BUILD_TYPE=RelMinSize`, and commenting out the KJ_REQUIRE and KJ_ASSERT macros by: ```c++ #define KJ_LOG(severity,...
This was in my GitHub inbox today (after quite a few years!) My tip: use https://github.com/capnproto/capnproto-rust, it can do `no-std`!
Note that PhysX dropped the interface that allows batch collision query. Still finding a method to do this.
Now we have 4.22 Released. UE4 updates so fast.
Currently the codebase is not in usable state. I do not current have time for development as I am in my 1st year of grad school :) In case you...
For simple (non-multiline/array) equations (example): even the larger model is pretty fast (using MPS backend), averaging about 4 secs after 1st run (shader compilation etc). So the current model is...