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Framerate Issues of the LIDAR Simulation

Open ProfFan opened this issue 7 years ago • 1 comments

The framerate drops significantly when the number of LIDAR scans is large. Consider batching the line trace queries or find a way to parallelize them.

Currently all such queries are executed in the main thread. Locking issues may exist as the raytracing locks the Unreal World.

ProfFan avatar Jan 22 '18 10:01 ProfFan

Note that PhysX dropped the interface that allows batch collision query. Still finding a method to do this.

ProfFan avatar Jan 27 '19 11:01 ProfFan