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Parse and serialize minecraft packets, plus authentication and encryption.

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In some cases like proxys the raw data is perfectly sufficient.

new feature

much better than trying a random port see https://github.com/PrismarineJS/flying-squid/pull/333/commits/754ec4bced7ddc221566f652083b8aea9d987100

test
refactoring

Code: ``` 'use strict'; const mc = require('minecraft-protocol'); if(process.argv.length < 4 || process.argv.length > 6) { console.log("Usage : node echo.js [] []"); process.exit(1); } const client = mc.createClient({ version: false,...

bug
non-vanilla

Hi everyone, Can I use NMP to parse already saved packets using a tool like: https://github.com/barneygale/rex In fact I'm looking to save some packets from a game session using a...

new feature

I randomly receive this error: ``` Error: Deserialization error for play.toClient : Read error for name : 116 is not in the mappings value ```

non-vanilla

https://www.npmjs.com/package/minimist

refactoring

same as https://github.com/PrismarineJS/mineflayer/issues/630

test

Making node-minecraft-protocol protocol agnostic has been a long standing goal of the various refactoring of node-minecraft-protocol. The extraction of node-protodef has permitted to support easily various minecraft pc version. The...

refactoring

Seems almost straight forward, missing : * https://github.com/PrismarineJS/node-minecraft-protocol/issues/338 * mineflayer add things to bot which contains bot.client, node-minecraft-protocol doesn't know about bot, should bot become client or is there some...

refactoring

Some kind of protocol support for BungeeCord in node-minecraft-protocol might be interesting. It sends additional information in the set_protocol packet host field, in the same way as Forge (which instead...

new feature
non-vanilla