node-minecraft-protocol
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Parse and serialize minecraft packets, plus authentication and encryption.
ping.js does not appear to always call its callback method, it will be called with an error when a) the port is closed (example: options `{host:'github.com', port:25565}`), b) when a...
How hard would it be to use a websocket connection instead of tcp in the server ? (and both ?) That would allow anybody to connect through a web browser...
Hello, I'm using node-minecraft-protocol to help debug packet parsing for another program since it (along with minecraft-data) appears to be the most complete repository of protocol data, but there's one...
I have a very simple tcp proxy setup similar to https://gist.github.com/kfox/2313683 It listens on ip address and forwards the packets to the minecraft server listening on localhost. I don't care...
# Issue Documentation is wrong about slot datas (i assume)  # Solution I spent almost an hour to understand that `content` was in fact just a prismarine item.toNotch. Would...
Along the lines of adding more testing https://github.com/PrismarineJS/node-minecraft-protocol/issues/281, would also be good to add automated tests with the clients connecting to various third-party server software out there, to catch any...
https://github.com/PrismarineJS/node-minecraft-protocol/blob/master/src/states.js There is no point in doing that and make stuff less flexible
That would make it possible to reproduce the problem seen by users exactly as they see it without any more effort from their part.