mineflayer-statemachine icon indicating copy to clipboard operation
mineflayer-statemachine copied to clipboard

A state machine plugin for Mineflayer to aid in designing more complex behavior trees.

Results 24 mineflayer-statemachine issues
Sort by recently updated
recently updated
newest added

If would be useful if there was an entity filter for entities that can be reached without moving. This is useful for things such as players and mobs to hit,...

enhancement

After `bot.nearestEntity()` was added to Mineflayer, this behavior becomes redundant.

bug
documentation

Each behavior should use a consistent `isFinished()` function. As it stands now, some behaviors use `isFinished` as a variable. Some use it as a function. Many states don't use it...

It would be useful to add a pannable and zoomable camera in the web viewer to working with larger state machines.

enhancement

Bumps [node](https://github.com/aredridel/node-bin-gen) from 18.11.0 to 19.0.0. Commits See full diff in compare view [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=node&package-manager=npm_and_yarn&previous-version=18.11.0&new-version=19.0.0)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter...

dependencies

Bumps [ts-standard](https://github.com/standard/ts-standard) from 11.0.0 to 12.0.1. Changelog Sourced from ts-standard's changelog. 12.0.1 Fix: Process --version Flag Directly without the need of --project option [(#264)](standard/ts-standard#264). 12.0.0 BREAKING: Major rewrite of ts-standard...

dependencies

makes NestedStateMachine call `onStateMachineEntered()` / `stateMachineUpdate()` / `onStateMachineExited()` respectively on enter / update / exit events if they are defined

If the bot starting process includes creating a webserver you can't replay it because the default port is already bound and can't be freed this pr makes freeing possible by...

Hello guys, as I commented in some threads for huge bots it is quite difficult to manage what state it is in and the current interface does not help much...

Hello, im working on a project called Open Delivery Bot https://github.com/SilkePilon/OpenDeliveryBot im trying to implement this statemachine but I don’t know how, i want to turn my already defined functions...