PrecisionRender
PrecisionRender
@Zireael07 Same. Windows 11, Intel 17 10750H, RTX 2060 Max-Q
> For me, it's always been responsive, even without single-window mode, but I've got a beefy system so maybe that's why? It does feel a tad more delayed than 3.5...
I have the same issue in 4.0 beta 12, but only when the controller is in Bluetooth mode. Hooking up the controller with a USB-C cable fixes the issue for...
Note: This seems like a duplicate of #41684.
@thismarty I can't find a related/similar feature in the RC1 release notes. The barycentric coordinate function still works for me.
> Sure hope it gets merged soon. But I guess it's going to have to wait for Godot 4.1 now? Unfortunately so, I guess. Kind of a shame, though. This...
@adamscott Woah, I think I accidentally nuked this commit...
How do I fix this? As you can see, I can't use Git. 😂😵
@aaronfranke Thank you. I'm aware of rebasing and such, but I don't know exactly what I need to do to undo all of the commits I accidentally squashed into this...
@aaronfranke @RedworkDE I'm not sure what's causing these checks to fail? I can build from source with no problems.