PrecisionRender
PrecisionRender
@lyuma @aaronfranke @RedworkDE Thanks for the help, everyone. 🙌
Yay! No nuclear commits this time! 😂
> Seems like the error is a code error and not github flakey-ness. Fixed, thanks.
Has this PR fallen under the radar?
> We should think a bit about what to (eventually) do for heightmap shapes, to avoid having to change the API again later. Maybe the face index should be a...
This should finally be ready to merge now.
Not sure what's going on with the cpp extension.
To make things easy to track, make sure to [squash your commits](https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html#the-interactive-rebase) into a single commit. 👍
Hopefully this can get added by 4.2.
@adamscoble I just straight-up copied the `lerp_angle` function code in my implementation. ```` static func move_toward_angle(from: float, to: float, delta: float) -> float: var difference = fmod(to - from, TAU)...