PotatoOfDoom
PotatoOfDoom
When statically compiling FSR 2.0 and linking an application with support for both renderers, the function `fsr2GetPermutationBlobByIndex` of the Vulkan backend gets overridden by the DirectX 12 version. This means...
Steps to fix ghosting issues - [ ] Make sure the reactive mask/ BiasCurrentColor mask conversion works correctly. - [ ] Fix vehicle ghosting by injecting info from the stencil...
I fixed the description of the Disable V-sync setting because it was seemingly copy-pasted to the wrong Fix Minimap Flicker setting. I modified that settings description too but am not...
This adds the DirectX 11 version from here: https://github.com/GPUOpen-Effects/FidelityFX-FSR2-Unity-URP/blob/main/src/patch/0001-fsr-2.2-dx11-backend.patch to the main branch
I just wanted to let you know: Your DLSSTweaks and my CyberFSR2 are now part of the new [apple game porting toolkit](https://developer.apple.com/games/game-porting-toolkit/). The new version includes a dlss-to-metalfx translation layer...