Fix ghosting issues
Steps to fix ghosting issues
- [ ] Make sure the reactive mask/ BiasCurrentColor mask conversion works correctly.
- [ ] Fix vehicle ghosting by injecting info from the stencil buffer into the reactive map. More info here
- [ ] Find a solution for transparent and holographic objects.
The ghosting can get pretty bad while driving even in officially supported games like Farming simulator 2. https://gfycat.com/serenedangerousamericanredsquirrel
and in the City Samples demo with the FSR 2.0 plugin. https://gfycat.com/famousunitedgrasshopper
Isn't this just inherit to the FSR 2.0's algorithm?
Have you tried using the DLSS debug dll and the debug view in games? In Cyberpunk I don't see the reactive mask usage except for some particle effects like sparks. The ghosting on NPCs when walking around seems to be a different issue than the ghosting of player car.
So how does it look with ghosting issue, is there anything that can be done about it?