Pomi108
Pomi108
The rgb data for alpha 0 pixels breaks some textures (fast leaves is the only example i can think of, but still), so I'd keep it to be safe
Oh also, not sure if we're gonna be compressing TGAs, but the majority of those relies on RGB data on alpha 0 pixels. So yeah.
We just tried this out and found that it absolutely breaks Bedrock and Java 1.12 and below. So yeah, I don't think this is feasible
I think the colour profile was the main issue. We could try compressing the pack while keeping that the same
can confirm custom panoramas don't work in 1.16.4. tried with the pack provided
Any updates? The translations are actively deteriorating the more BetterDiscord updates :P
What is broken, exactly? Seems like the game is just being rendered at a resolution so low it's not even able to display the text and UI at their original...
> ui elements are broken, i have no issues with text Define "broken".
maybe consider closing this issue